Batman arkham city game guide pdf


    This guide to Batman: Arkham City contains a very thorough walkthrough of the main story mode of the game. 02 Batman Arkham City Official Strategy Guide - Ebook download as PDF File . pdf), Text File .txt) or read book online. - Ebook download as PDF File .pdf), Text File .txt) or read book online. arkham city walkthrough.

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    Batman Arkham City Game Guide Pdf

    here is game guide for Batman: Arkham City. Batman: Arkham City at IGN: walkthroughs, items, maps, video tips, and From a full text and video Walkthrough for the main story and even. Welcome all to the IGN walkthrough for Batman: Arkham City. The main walkthrough will take you from point A to point B, forgoing all the Side.

    Declaring both the asylum and Blackgate Penitentiary no longer suitable to contain the city's detainees, Sharp's administration orders both facilities closed and he downloads Gotham's most notorious slums, converting them into an immense prison enclosure known as Arkham City. This facility is subsequently placed in the care of psychiatrist Hugo Strange—who is secretly manipulating Sharp—and monitored by a rogue private military firm , TYGER Security. A wary Batman maintains his own vigil over the new project, concerned that the chaotic situation there will get out of hand. Hugo Strange discloses his knowledge of Wayne's dual identity as Batman before releasing him into the prison's criminal populace. He first saves Catwoman from being executed by Two-Face, who hopes to gain respect by murdering her. Joker captures Batman and performs a blood transfusion on him, infecting him with the same fatal disease. Desperate to save himself and innocent citizens, Batman seeks out Mr. Freeze, who had been developing a cure but has since been kidnapped by the Penguin. Batman deduces that the restorative properties of Ra's al Ghul's blood can complete the cure and tracks one of his assassins to his underground lair, leading Batman into a confrontation with Ra's and his daughter Talia, Batman's former lover. While the two fight, Strange activates Protocol 10, which is revealed to be a scheme to wipe out the entire population of Arkham City and destroy the criminal element of Gotham. A missile hits the steelmill, burying Batman under rubble. Before Joker can take advantage of the situation, Talia arrives and offers him immortality in exchange for sparing Batman's life. After escaping with the help of Catwoman, Batman is convinced by Alfred to end Protocol 10 before pursuing Talia and Joker. Ra's al Ghul is revealed to be the true mastermind behind Arkham City and mortally wounds Strange for failing to defeat Batman. After Ra's commits suicide to avoid capture, Joker contacts Batman, threatening to kill Talia unless Batman meets him at the Monarch Theater.

    Red refers mainly to characters appearing throughout the game, regardless of whether they're friendly or hostile towards you.

    Additionally this colour informs of enemy flying machines and proximity mines that you might come across occasionally. Blue refers to locations visited by Batman, both main buildings in Arkham City like the museum and single rooms e. Green refers to items found or received during the game, mainly new gadgets and items connected with the story. Orange refers to special moves and skill of Batman e. In the latter case, a proper symbol appears each time you have choose a given gadget from your inventory.

    Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds.

    Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight. Game features: Become the Dark Knight Batman: Arkham City delivers a genuinely authentic Batman experience with advanced, compelling gameplay on every level: Advanced FreeFlow Combat Batman faces highly coordinated, simultaneous attacks from every direction as Arkham's gangs bring heavy weapons and all-new AI to the fight, but Batman steps it up with twice the number of combat animations and double the range of attacks, counters and takedowns.

    Arkham City, taking gamers deep inside the diseased heart of Gotham. Arkham Has Moved Following the closure of Arkham Asylum and Blackgate prison, Gotham's new mayor, Quincy Sharp ordered the relocation of all inmates to Arkham City - a sprawling new super-prison five times bigger than Arkham Island, enclosing a wide variety of industrial districts, iconic locations and Gotham landmarks.

    Play as Catwoman Catwoman is a fully playable character in Batman: Arkham City who has her own storyline in the main game which is seamlessly interwoven with Batman's story arc.

    Her navigation skills, combat moves and gadgetry have been specifically designed and animated to deliver a fully featured and unique experience. New Gadgets Batman has access to new gadgets such as the Cryptographic Sequencer V2 and Smoke Pellets, as well as new functionality for existing gadgets that expand the range of Batman's abilities without adding extra weight to his Utility Belt.

    Core 2 Duo 2. All logos and images are copyrighted by their respective owners. Game Guides. Games Encyclopedia. Release Dates. Table of Contents. About Batman: Arkham City Game Guide Author: Jacek "Stranger" Halas for gamepressure. Jakub "Cilgan" Lasota last update: May 25, Guide contains: Use the comments below to submit your updates and corrections to this guide. Heart of Ice Side missions Batman: AC Guide. Afterwards you can take a look around the medical center without being disturbed by anyone.

    Now you will have to talk with Joker. Aim at the sniper rifle 1 and keep A pressed until you finish scanning the evidence 2. Quickly approach one of the windows 1. Your objective is reaching the Sionis Steel Mill found in the industrial district in the south-east part of Arkham City. During the exploration of the industrial district. As the industrial district is located on a separate island.

    Be careful when approaching the destination points. Your goal is reaching the high tower with multicoloured lights 1. Listen to a short conversation with Alfred 2. After reaching the partially crumbled passage.

    Move along the only possible route. After reaching the chimney hole. Afterwards move on. Note that you can use the Grapnel Gun to grab its upper part 2. Follow the only possible path here as well.

    Move to the left 1 and soon you will reach a place where you will have to climb onto a new ledge. Continue forward and interact with the nearby barrier 2. Note that the temperature in this part of the room has depreciated. Now you have to rhythmically press A 2 in order to open the valve. Choose the Batclaw and in accordance with the instructions. After reaching its end. Hitting the switch will turn off the steam.

    Move away to a safe distance and press RB to detonate the charge 2. Open the inventory and choose the Batarang. Hold down the left trigger. As you have probably noticed. Start off by pressing the right trigger. Now you can jump down onto the lower floor. At the same time. Choose the Explosive Gel from the inventory. In accordance with the instructions. Stop at the place where the game will suggest you turn on Detective Mode 2.

    You will have to follow the distinguishable yellow pipe. Head north and take the first turn right 1. Follow the hint and switch to Detective Mode 2. Keep going along the only possible tunnel. Right after you enter the tunnel it will turn out that the passage is blocked by steam. Your target is reaching the tunnel located in the west part of the Loading Bay 2. Move on and soon you will reach a tunnel with blazing fire 2. You can continue moving using this view or press the right trigger to return to the first person perspective.

    You can either destroy them or avoid getting hit. The Batarangs will hit the safety valves visible in the distance 2 and the objective is to turn off all three green lamps above them at the same time.

    Note that now you can pass to the main room of the Loading Bay 1. You can return to the previously explored corridor. Your current priority will change. Equip the Batarang. After a short walk you should reach the steam corridor 1. In a short period of time. After the fight. Afterwards take care of the other enemies present in the room 1. Jump onto the assembly line and find the switch in the east part of the room 2.

    You will have to use the Grapnel Gun to reach the upper balcony 1. Theoretically you could reach them by jumping through the glass or blowing it up using the explosive gel 1. Note that inside the room south of here there are three armed enemies.

    Crouch and choose the newly unlocked passage. You can follow the hint and scan the currently unobtainable trophies by holding LB or just pass by and head to the next door 2. After finding yourself back beside the room with enemies. They lead to the Assembly Line. Crouch and approach the previously mentioned lonely guard 2. Press Y to silently take him down. Stay where you are and approach the two other guards who are standing beside each other 1. Press Y here as well.

    Now you can head towards the west door. Note that you have reached a room with new thugs and a hostage. Approach them and press Y to take them both down. Start off by crouching and wait for the guards on the nearby balcony to stand beside each other 2.

    Use the local vantage points to get behind the backs of the characters below 1 and carefully jump down. Use the nearest door leading to the further part of the Steel Mill 1. It would be good to eliminate his fast. The thug mentioned above will exit the room where the hostage is 1. You have many options here. The second enemy is. Quickly return to the vantage point. Now you can enter the room where doctor Stacy Baker is and free her A 1. Hear out some new conversations and note that you have gained a new and very useful gadget — the Remote Electric Charge 2.

    The easiest way of surprising him is landing on the balcony and waiting for the thug to stand beside the window 1. If you have chosen the solution I suggested. Press RB to send an impulse and activate the engine for a short while. The game will suggest you check out the new offensive mode of the Electrical Charge activated by pressing the left trigger and B at the same time 1.

    Stun the two first enemies with a surprise attack 2 and afterwards take care of the two other Thugs. Repeat the same process after reaching the second locked door 1. Carefully exit the shaft. Choose the recently obtained Remote Electric Charge and aim hold the left trigger at the engine above the door 2. Approach the door and open it to get back to the Assembly Line.

    Note that now you can use the newly unblocked passage. Head to the neighbouring room and note that 4 new enemies have appeared here. Use the Grapnel Gun 2 and get inside the ventilation shaft. Once again aim at the generator 2. Choose the negative charge RB 2 and note that it sets the big hook into motion. Head to its middle part and listen out to another conversation with Harley Quinn 2. It should cause the hook to tear out the door. Your objective is reaching the main room of the Loading Bay 1.

    Keep on sending charges to give the hook momentum. Approach the generator found in the middle part of the room 1 and equip the Remote Electric Charge. Choose the Remote Electric Charge and send a charge towards the boss 1 by pressing the left trigger and B at the same time. Remember about having to counterattack often. Quickly approach the stunned Mister Hammer and start rhythmically pressing X to land some quick hits 2. As the battle starts. Fight until you get rid of the normal Thugs and afterwards move your attention to Hammer.

    This time you will succeed and a cutscene will start. A Climate Analyzer will appear on-screen. If you want. As you have probably guessed. The next step is figuring out a way of getting inside the police station. Start off by taking care of the enemy patrolling the upper balcony 2. Wait for him to move towards the opposite direction.

    Stay beside the gate beside which the Thugs you eliminated a moment ago were standing and equip the Remote Electric Charge. The gate has moved up only a bit 2. Send out a charge RB towards the industrial engine 1. Afterwards take a look at the square in front of the building. Afterwards move in onto the last group. It would be good to approach the enemies from behind and eliminate them at the same time 2. You should take care of the first one now.

    Aim at the orange area in the lower left corner 2 and afterwards hold down A until you decode the transmission. Approach one of the bodies and 1 take out the Encryption Key from the radio. You will have to solve an already well-known mini-game. Stop when you see two guards blocking the morgue entrance in the distance.

    After reaching the upper level. Wait for one of the Thugs to approach it 2 and detonate the charge. After reaching one of the vantage points you have to press the right trigger 1. You can also eliminate the enemies using the Explosive Gel. You should be able to eliminate 2- 3 enemies using this way. You can eliminate the enemies in any way you desire.

    If however one of them sees you. Three of them are standing still and the other two are patrolling the room 2.

    Each time you neutralize an enemy. Your objective is eliminate four out of five guards. Start interrogating him Y 2 to learn that the Penguin is holding Freeze inside the Museum. In the latter case you however need to remember to finish off the dazed enemy 2 and quickly return onto the vantage points. Look for a grate in the floor 2 and press the right trigger and A to enter it. Unfortunately the passage will be blocked by the Penguin 1 and as a result you will have to use the Gotham codes.

    You need to use the analog stick to create a password. Get out of the shaft A and take a look around the area. Stay beside the exit and turn on the Detective Mode. Use the shaft to reach the locked-off room in the north 1. You will have to solve a new type of mini-game.

    Choose the Cryptographic Sequencer. Now you will be able to use the door leading outside 1. Note the Thugs gathered by the gate 2. Here use the Electrical Charge once again to set the industrial engine into motion 2. Now you can head to the local Museum. The building can be found in the south-west part of Arkham City and you need to get to area of the main entrance 1.

    It would be good to initiate the fight with a surprise attack and then finish them off conventionally. Now you can use the door and enter the Trophy Room. Afterwards approach the entrance and use the Cryptographic Sequencer on the right control panel 1. Afterwards run onto the gate and slide underneath it. It will make Batman automatically dodge incoming attacks 2. If you turn on the Detective Mode. Regardless of the chosen tactic.

    In order to solve this problem. If you want to test out the suggested tactic. Thugs equipped with knives 1. As a result you will have to find and destroy them. You need to stop them at once then they try to. Now you can head out to find the first disruptor.

    It of course would be good to attack the enemies below by surprise. If one of them manages to get one. The difficulty in this fight is that enemies might try to take firearms from the nearby locker 1. Afterwards approach the disruptor and approach one of the screens 2.

    You have to do the same with the two other screen of the disruptor. Press A to break through it and tear out the wires. It will disable the machine and let you head out to find the two others 2. Note that the enemies are equipped with firearms. Getting onto the ledge of the nearby Gotham Bank building would create a good starting point. If you want to be sure you will be able to safely evacuate after each attack. Land nearby the mission objective and destroy the machine in the already known way 1.

    Listen to the next radio conversation 2 from which you will learn that the last. Your objective is located east of the Museum. Jump down and head towards the subway station entrance 2. Use the stairs they were guarding and you should soon reach the station. Just wait for the two standing beside the stairs 1 finishes talking and goes away. After reaching the station. The entrance area is patrolled by a few Thugs armed with firearms.

    Soon afterwards you will have to run and perform a slide. Choose the Explosive Gel. Turn on the Detective Mode and you should note that the nearby wall can be destroyed 1. After finishing them off. You can attack them from above or quietly jump down and takedown two of them at once.

    Crouch and quickly get to the other side. Choose the Remote Electric Charge and use it to activate the industrial engine above the gate 2. You can continue going east and eventually you should reach a new group of Thugs 1.

    Stop after reaching the barricaded passage. After reaching the exit. As a result you have to consider that each time you eliminate one of the enemies. Just like at the police station. Using the smoke pellets can partially solve this problem. Choose the Cryptographic Sequencer and interact with the control panel 1.

    Soon you should reach stairs leading to the surface 2. Head towards the museum and note that the entrance area is guarded by a new group of enemies 1. Attack them from above and look out for the ones equipped with knives 2.

    Use both analog sticks to create the password 2. After the fight enter the museum to reach the Trophy Room. This time you will be able to approach the mini-game. Jump through the right window again. Look out as they will be using knives. The thug wearing the red robe will be by far the most difficult one to defeat. Rescuing them will become your main objective. A list of the officer with their whereabouts will appear in the map window. He will tell you that all members of his squad have been captured.

    You can perform it by pressing B. Stop after reaching the proper area of the room and note the enemies below. If you have chosen to get onto the upper ledge. After stunning an enemy with a knife.

    One such actions should be enough to finish him off. Choose the Remote Controlled Batarang aim at the hole above the grate left trigger 1 and throw it right trigger. After reaching the crossroads with a painted sign turn right 2 and note the corridor behind the grate.

    Here you will see Penguin murdering officer Best. You have to control the Batarang as it flies. You have to fly it through the hole and then lead downwards 2.

    Shortly after you should reach The Gladiator Pit 2. Wait for the beast to end one of its charges. For now he can only you a charged attack 2 which can be quite easily avoided by dodging in advance.

    Remember about countering often. When the Titan is stunned. You can destroy those objects in mid-air. Apart from waving arms. Dodge them if he does. After some time the beast will throw you off its back and the second phase of the fight will begin. New inmates will come in and you will be able to use the boss to eliminate at least some of them 2. Start attacking the enemies yourself 1. After reaching the corridor. Throw the Batarang and make it fly through the small hole above the gate discharges can be seen around it 2.

    Approach the electrified gate 1 and prepare the Remote Controlled Batarang. Your next task is getting out of The Gladiator Pit. Leading out successful attack will eventually bring the Titan down 2. Turn the Batarang left and up through the first staircase 1. Listen to the conversation with Alfred and the Oracle. After a few second you should reach the switch 2. Approach the newly unlocked passage and jump into the elevator 2. Note that hitting the switch caused the gate on the left to unlock 1.

    Equip the Cryptographic Sequencer and use it on the new control panel 2. Head there and after reaching the new location examine the area on the left side. Wait for it to take you onto the higher level. Depending on your liking. Head north and on your way you will come across one more weak wall 1 on which you have to use the explosive gel.

    After detonating the charge.

    Now you can climb up 2. A cutscene will start. Approach the first frozen cop. In order to stay as safe as possible. He will also use it to freeze three cops inside the room. Carefully head west 1.

    Try jumping off the upper ledge 1 and you will be informed of some very nasty handicap. Pressing A will automatically get him to safety. The majority of the room has been covered with a thin layer of ice. Also keep an eye on the ice density meter and stop or slow down considerably when the red exclamation mark appears.

    Prepare and shoot the Grapnel Gun towards the platform hanging above the water 1. Afterwards you can jump onto it. Afterwards start rhythmically pressing A to bring it down and then repeat the same action to push it towards you 2. Choose any north-west of here. Press A to set him free. Stop around the middle of the torture chamber and face north 2.

    You will have to use the Grapnel Gun again. If however you decide to make use of them. Jump onto land and approach the last frozen cop 2. The only exception is when you have the heat signature conceal. There are six armed Thugs inside this room. It makes using the vantage points much more difficult. Three more officers are imprisoned inside the room north of here. Keep heading north until you reach a door leading to the War Room 2.

    Pressing A will set him free. He will inform you of the need to save two more cops taken hostage by Penguin. In such a situation you will have to plan your next moves very carefully. After eliminating all of the enemies. Depending on what you prefer.

    Remember to quickly get away from any eliminated guard. Other tactics I already mentioned in the guide. Note that the thug holding the hostage at gunpoint sometimes turns around with him. Go up the stairs and for now ignore the Thugs in the distance. Ignore the map. Once again use the floating platform and the Grapnel Gun to reach the frozen middle part of the area 2.

    Use the Grapnel Gun to reach the upper balcony 2.

    Stop only after reaching the southern exit from the room. Prepare the Cryptographic Sequencer and use it on the nearby control panel 1 to break the password 2. After finishing off them all. After reaching the partially locked gate 1. Approach the wall in the north-west part of the room and spray Explosive Gel onto it 1.

    Therefore you have to avoid his standard hits and charged jumps. Throughout the fight. Head west. Freeing him will become your next objective. To be specific. Approach the big glass window and press A 2 to learn that Freeze has not only been imprisoned by Penguin.

    Detonating it will lead to a fight with a few Thugs. Finding it will of course become your next objective. It should be enough to defeat the boss. Prepare the Cryptographic Sequencer and use it on the left control panel to break the password 2. A cutscene with Mister Freeze will start. Afterwards you will be able to use the passage which you unlocked by blowing up the wall 2.

    After you manage to stun him. Keep fighting until Abramovici is the last enemy still standing and use the Electrical Charge to temporarily stun him 2. Note that Batman has gained the Disruptor 2. For now. Once again use the ladder and follow the passage into the War Room. Take the route back to the Torture Chamber and note that a major part of the ice has already melted by now 1.

    As a result you have to jump down onto the platform 2 and use the Grapnel Gun to swim north. A cutscene will start after you reach the capsule inside which the suit is. Start rhythmically pressing X 2 to defeat the beast. Now you can finish going west and afterwards use the Grapnel Gun to reach the upper balcony 1. Evade the places where the balconies are 2 to avoid getting him with the Freeze Gun. Head to the middle part of the room and get ready. Jump down onto one of the floating platforms and use the Grapnel Gun to move west 1.

    Go west and soon you should reach a door leading into the Iceberg Lounge 2. Get ready. As you need to approach him first. Aim at Penguin and keep holding the right trigger. Before you can finally get rid of him. Quickly choose the corridor leading to Penguin and stop around the middle 1. Failing to do so will unfortunately cost you quite a lot of energy. Mostly he will swing his balls 1 and perform a spin with them 2. A universal way of dodging them is running along the outer part of the arena and using evade when needed.

    You can react to this by either performing a counter attack. As you can easily guess. In order to put the plan into action. If you have placed the gel at the proper place. Using this tactic. Especially keep an eye on his distance attack 1. Quickly approach the kneeling Grundy 1 and use the Beat down by rhythmically pressing X to lead out quick hits. After switching off all of them. Get ready for mashing A during the cutscene 2.

    After hitting him with all the attacks in Beat down. Ending this sequence will let you move to the third phase. Quickly approach him and press X. Above all avoid the shock waves he generates 1. Also look out for the long distance ball attacks that he performs 2. Plant the Explosive Gel when a given generator is orange. Note that the generators keep changing their colours from orange to blue 1. Approach Grundy and start rhythmically pressing X 2 to defeat him. The same goes for choosing the moment to detonate the charge 2.

    Once you approach him. In order to find al Ghul. Eventually it will turn out you have to find the body of Ra's al Ghul and use his blood to create the cure. Before you is a whole series of cutscenes.

    Batman: Arkham Asylum Game Guide & Walkthrough

    Run towards him 2 slaloming or evading often. Turn on the Evidence Scanner and analyze the big blood stain on the floor 1. Keep holding A until the process finishes. Now you will have to listen to a radio conversation with Oracle 2. Turn off the Detective Mode for a moment. Turn on the Detective Mode back on and start looking for smaller blood stains. After a few moments turn north-west and use the Grapnel Gun to reach the upper balcony 2. You of course still have to use the Detective Mode to locate the blood trails.

    They will eventually lead you to the main museum exit 2. Listen out to the conversation with Alfred regarding the drop off of the Line Launcher and head north 1. Turn east and climb onto the balustrade 2. Jump down onto the glass roof below you. Now you have to turn slightly north-east. Remember not to hurry.

    Soon you will have to jump down 2 and head north-east. After a few steps. Stay cautious. Soon you will be forced to reach the upper part of the roof 1. Your goal is reaching the roof of this building and heading north 2. During this fight you have to look out for the ones equipped with knifes. Batman will suggest examining this place thoroughly.

    Face the northern building and start climbing 1. Watch a short cutscene and note the running assassin 2 which you will have to chase. Of course you need to hold A pressed down until the process finishes.

    Climb onto it and turn left. Continue climbing up 1. Keep following the ninja. After reaching one of the higher ledges turn left again and jump towards the roof of the nearby building 2.

    Run east. Look out not to fall down. Soon you will have to make a new jump 2 towards the ledge in the distance. Prepare for jumping onto the roof of the higher building in just a while 1. Luckily the chase will soon end 2. The cutscene will show that Batman has manages to put a tracking device on her.

    Batman: Arkham Knight – Guides and FAQs

    The fight will be very short. Hear out a conversation with Robin. In order to locate the assassin. It can be found in the western part of the industrial district 2. Afterwards head west and turn north. Look out for the armoured enemy 1. Afterwards quickly finish off the two others. Now you can jump into the large hole 2. It of course would be good to attack them by surprise. After reaching the crossroads turn left.

    Hold down the right trigger to walk below the partially raised gate 2. Choose the tunnel heading north 1. Your goal is reaching the place from which you will see three Joker Thugs below you 2. After safely landing on the proper ledge head south 1. Wait until you reach a branching. Once Batman starts moving along the line. Note the enemies below you and note a destructible part of the floor 2. Choose the Line Launcher. Use the Explosive Gel to break through to the other side.

    Press the right trigger and Batman will automatically turn 90 degrees 2. Start off by attacking the enemies with firearms and knifes 1. You will of course have to solve a mini-game to create a password 2. After crossing the narrow corridor you will reach a place where you will need to use once again the Line Launcher 2. Jump down and start attacking the inmates. Stay very cautious. During the proper part of the fight.

    Wait for Batman to regain his strength. Now you can act in one of two ways. Hold down the left trigger and wait until you get nearby the room with enemies 2. Prepare the Line Launcher and aim at the opposite wall 1. If you decided to change direction. The more obvious solution is allowing Batman to reach the next ledge.

    Open the door leading to the Collapsed Street. Hear out the conversation with Oracle and use the northern door 2 leading to Wonder Tower Foundations. Inside the room you will face a new difficulty. As the fight will take place beside an abyss. After a successful action you of course have to quickly move away from the place.

    In order to neutralise the thug mentioned above. The only solution to this problem is locating the enemy with the jamming device. Wait for him to move away from his buddies and walk below the vantage point.

    Batman will transport the woman to a safe place and afterwards speak with her. You need to find the door leading to the Wonder Avenue 2. In such case. Afterwards return to the main room and head north. Generally you fight them like the standard enemies with knives. Use the Explosive Gel and afterwards the Electrical Charge to set the engine in motion 2. After the fight is over. Right after going through the second gate. Ignore the inmate with a blade in his back.

    It will let you see that the third engine is below a destructible floor fragment 1. Take out the Remote Electric Charge and use it on the engine sticking out of the ground 1. Approach the second gate and use the Electrical Charge again to open it 2. Head straight and soon you should reach a large gate 2.

    Head even further south and find the Mechanical Guardian beside the small exhibition 1 2. Downloading data from the third Guardian will cause a new group of assassins to appear 1. The second one can be found south of your current position 1 2. Return to where the third Guardian was and examine the opposite display 2 to collect further data. After reaching the room above. As the room is rather small. Stay in the west part of the Wonder Avenue and look for another upper ledge 1 2.

    After getting upstairs you should at once note the last Mechanical Guardian 1 2. Look up and note that you can use the Grapnel Gun on the roof of one of the eastern buildings 1 2. In order to reach the seventh Guardian. The game will play the material. Approach him and finish downloading the video data. Turn left and you should find yourself beside the wall seen on in the video 1 2.

    Batman will use her to unlock the secret passage. Press A to interact with the secret panel and get ready to eliminate one more assassin.

    Wait for the right moment 2 and press Y. Batman will tell her that he wants to join the League of Assassins. Eventually you will reach a ladder 1 leading to the Chamber of the Demon. After getting downstairs you will watch yet another cutscene. After the conversation ends.

    Watch a cutscene involving a slowly weakening Batman and afterwards head north 2. A cutscene involving Talia al Ghul will be played. You need to reach the big gate 1. Wait for all the walls to disappear and move a few steps forward 2. Follow his instructions. The first is the Dive Bomb.

    Batman: Arkham City Game Guide |

    Thoroughly read the instruction displayed on the screen. Listen out to the details of the upcoming trials and you will learn that you need to reach the place marked by al Ghul without touching the ground or any other elements of the environment. Jump off the ledge and start gliding. You will need to alternate between doing two things. After reaching the platform. You need to use the same tactic as with other enemies equipped witch blades. Your goal for now is reaching the blue crystal platform 1.

    The next trial is very similar to the previous one. In result you have to pay more attention to choosing the moment in which you pull up 2. Right after flying through the steel construction you should see a new crystal platform in the distance 1. Your objective is reaching the new crystal platform. In this particular case the whole diving and pulling up segment will last a bit longer 2. The main difficulty in this trial is the need to fly through the elements of a steel construction.

    Fly directly above the vortex and hold down the right trigger to dive into it 2. The overall tactic stays the same. After reaching the gate.

    You will have to watch a longer cutscene. Start the last flight. Get out and go up the stairs 1. You have to stay especially cautious. This time you will have to reach another vortex 1 and just like before dive by holding the right trigger in the right moment 2. When he appears on the battlefield and starts preparing to attack. After a few moments normal assassins will show up 1. Keep fighting until you get rid of all the standard assassins 2. The universal method of dodging these types of attacks is evading often.

    Start attacking them. It should move the battle to the second phase. After hitting the boss for the first time an additional difficulty will appear. The key to winning this phase of the battle is using the Electrical Charge. Theoretically you could avoid taking damage from the swords by standing in the right place. After completely depleting his life. Constantly keep moving. Therefore you have to choose the right moment to attack each time. Dodging his fast attacks is essential.

    In the second part you will have to attack the assassins that came out of the ground 1. Similarly to the beginning of the battle.

    Successfully completing this part will initiate a cutscene. Batman should defend from their attack 1. Otherwise you will lose some health right at the start of the battle 2. If you manage to press Y at the right moment. This phase consists of two main parts which will keep on repeating one after another.

    In the first. Therefore you have to constantly keep moving and evade often. You should therefore advance to the fourth part of the battle.

    This time you will have to dodge the shurikens and fast swords from the very beginning of the battle 1. Unfortunately you have to take into account that the number of obstacles will be successively increasing 2. Keep using the Electrical Charge until you drain the whole health bar. The tactic is identical to the one used in the second phase.

    Press and hold the left trigger and afterwards RB. You will advance to the fifth and last phase of the battle which will take place inside the Chamber of the Demon. The next step is brining the blood to Mister Freeze. Wait for the enemy to be successfully targeted 1 and let go of RB. Another cutscene will play.